CREATIVITY

EXPERTISE

Once Upon a Rasa

What It Is

Once Upon a Rasa is a facilitation-ready tool designed to support:

  • Cooperative storytelling and world-building

  • Embodied imagination and inquiry

  • Relational choice-making and agency

  • Collective reflection and meaning-making

The card game can be played seated or moving, indoors or outdoors, in silence or dialogue. It adapts to the needs, access requirements, and cultural contexts of the people gathered.

How It Works

Participants draw and respond to cards that prompt story elements, sensations, questions, and relational choices. The structure encourages people to listen, build, and respond—rather than dominate or resolve.

Facilitators may invite movement, gesture, drawing, or stillness as part of the storytelling process. The game can be played lightly and playfully, or held as a deeper reflective practice, depending on context.

There is no single way to play Once Upon a Rasa. The cards offer structure without prescribing outcomes, allowing each group to shape the experience together.

Who It’s For

Once Upon a Rasa can be used with:

  • Community groups and cohorts

  • Survivors and survivor-informed spaces

  • Men’s work and gender-expansive groups

  • Artists, cultural workers, and educators

  • Intergenerational and family groups

  • Organizations seeking relational, creative tools

No prior movement, storytelling, or facilitation experience is required for participants.

How It’s Been Used

Once Upon a Rasa has been used in a range of facilitated contexts, including:

  • Survivor-informed gathering cycles

  • Community healing and reflection spaces

  • Creative and cultural worker cohorts

  • Pilot programs exploring collective care and imagination

These uses represent examples, not limits. The tool is designed to travel across audiences and intentions.

Why a Game?

Games invite people into experience differently than conversation or instruction alone. A game creates a shared frame—one where curiosity, play, and choice are foregrounded, and where outcomes are not predetermined.

In Once Upon a Rasa, the game form helps:

  • Lower the stakes of participation, making it easier to enter difficult or tender material

  • Distribute agency, so no single voice or story dominates

  • Encourage experimentation, imagination, and non-linear knowing

  • Support consent, pacing, and choice through clear, external structure

Because the cards live outside the body, participants can relate to questions, images, and prompts with a bit of distance and freedom. This allows stories to emerge without pressure to explain, perform, or resolve.

The game is not about winning or fixing. It is a container for practicing how we listen, respond, and co-create meaning together.

Facilitated Use & Gathering Cycles

Moving Rasa offers facilitated Gathering Cycles that use Once Upon a Rasa as a core tool within a multi-session container. These cycles are adapted to specific communities and themes, and may include movement practices, shared reflection, and other Moving Rasa tools.

Learn more about Gathering Cycles and example applications [link to Gathering Cycles page].

Access & Care

Once Upon a Rasa is grounded in consent-centered, trauma-aware facilitation. The game can be adapted for:

  • Seated or low-mobility participation

  • Sensory sensitivity and pacing

  • Language and communication access

Care is understood as a shared responsibility between facilitators and participants.

About Moving Rasa

Once Upon a Rasa was created by Moving Rasa, a movement-based framework and practice rooted in Southeast Asian concepts of rasa—the felt quality or essence of experience.

Moving Rasa works across movement, story, and cultural practice to support embodied agency, collective care, and relational ways of knowing.

Interested in Using Once Upon a Rasa?

  • Explore facilitated Gathering Cycles

  • Partner with Moving Rasa to bring the game to your community

  • Learn about facilitation and training opportunities

[Contact us]

Click here for a 3 page PDF you can share with others about Once Upon a Rasa.

Once Upon a Rasa is a cooperative storytelling card game rooted in the Moving Rasa framework. It invites people to explore imagination, agency, and meaning-making through shared story, movement, and relational play.

Rather than competition or performance, the game centers consent, choice, and collective attunement. Stories emerge through interaction—with the cards, with one another, and with the space itself—allowing participants to explore lived experience in ways that are creative, embodied, and accessible.

Our Process

  • Geometric drawing of an outline square with sections divided by vertical, horizontal, and diagonal lines.

    Plan with Purpose

    Together, we outline a path forward that’s realistic, strategic, and tailored to your specific needs.

  • Geometric drawing of an outline square with sections divided by vertical, horizontal, and half circle lines.

    Collaborate Openly

    You’re part of the process. We keep communication open and decisions shared—no black boxes or surprises.

  • Geometric drawing of an outline square with sections divided by vertical, horizontal, and circle lines.

    Adapt as Needed

    Every project is different. We stay flexible and responsive to make sure the process fits your flow—not the other way around.

  • Geometric drawing of an outline square with sections divided by vertical, horizontal, and diagonal lines.

    Deliver with Confidence

    When we deliver, it’s not just a finished product—it’s a solution you can trust, backed by real care and effort.

WHAT SETS US APART

Integrity, creativity, and empathy shape the way we work. These aren't just words—they’re the foundation of everything we build. We believe in doing great work, building real relationships, and making it easy for you to get the results you’re looking for.

LET’S GET STARTED

Our team is ready to provide the attention, care, and expertise you deserve.